When " The Sacrifice" was released, the accuracy of the Hunting Rifle (previously with extremely reduced accuracy when moving) was balanced to match the Left 4 Dead 2 version.If moving while firing, the accuracy of the Hunting Rifle is reduced. It only takes one shot from this weapon to kill Common Infected. However, the allure of rapid fire can trick many players. The single shot, high power, and high reserve means that ammo is seldom a problem. The Hunting Rifle is the middle ground of all the weapons.This is actually slower than rapidly hitting the fire key. Holding down the fire key will fire this weapon in a sort of full-auto mode, though the weapon is still animated in semi-auto. This weapon's semi-automatic capability is best used when facing Tanks, Witches, and hordes. For this reason, when hard-pressed and caught with an empty Auto Shotgun, it is often better to switch to Pistols and melee in order to continue the fight. Rapid magazine top-ups are essential to avoid the cooldown time-delay imposed if the weapon's magazine is emptied. Experienced users know to fire in a disciplined way at selected targets whilst keeping an eye on the ammo counter. The Auto Shotgun (or Tactical Shotgun in Left 4 Dead 2) is a Tier 2 weapon and is therefore inherently more capable than the generic Tier 1 Pump Shotgun.In Left 4 Dead 2, the Pump and Chrome Shotgun have severely reduced ammo reserve capacities and thus require more careful ammunition management and greater use of Pistol backup. Overall, this weapon is a good choice for chapters characterized by plenty of short range targets at close quarters―such as " The Apartments" in Left 4 Dead. Players must bear in mind that this shotgun is devastating at close ranges and that its effectiveness degrades markedly beyond such distances―although distant targets can still be struck (and wounded) by two or three buckshot pellets. The Pump Shotgun is arguably the easiest weapon to manage as it has only eight shells to keep track of and quick top-up reloads can done on the fly whilst ranged secondary weapons can be used to engage targets at medium to long ranges with no ammo reserve penalty. If a player has 1 shell loaded and 75 in reserve, the ammo pile will give 99 reserve shells thus topping off the shotgun even though it has not yet been reloaded. Using a Combat Shotgun as an example, it holds 10 shells and 90 in reserve. Ammo piles will restock the maximum possible in reserve and temporarily add the amount a player is missing from a part-filled magazine if present to that player's reserves meaning maximum ammo is obtained via only a single pickup. In Left 4 Dead 2, ammo restocking under this condition is simplified. A player with a part-filled magazine has to remember to make a pickup, reload the magazine and then make another pickup to secure a full ammunition loadout. Be aware: In Left 4 Dead, ammo piles and cans will restock the maximum possible in reserve and not account for partially filled magazines in a player's weapon.Ammo Piles cannot refill ammunition for the Grenade Launcher or M60, so players equipped with these weapons should either preserve as much as the ammo as possible for Special Infected or hordes or (if running short of ammo) drop them for an alternative fully supplied Primary weapon.If a player is concerned about a looming Primary weapon ammo shortage, it is imperative to switch to pistols or a melee weapon in order to tackle low and moderate threat events.
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